CASUAL
The core Counter-Strike game modes featured throughout most games that have remain untouched. Respective objectives are assigned to both Terrorists and Counter-Terrorists and either one side must complete them before the timer runs out. At the start of every round, players are given a short time to purchase weapons and equipments before carrying out their objectives. Those killed in battle remain dead and could spectate their teammates until the next round begins.
The room host is able to implement gameplay restrictions, such as knife-only battles, no grenades allowed, sniper battles, and so forth.
BOMB DEFUSAL
TERRORISTS: Detonate a specific bomb site (A or B) with the C4 explosive within the time limit or kill all Counter-Terrorists.
COUNTER-TERRORISTS: Defuse the C4 (if planted), kill all Terrorists or run down the timer.
HOSTAGE RESCUE
TERRORISTS: Successfully kill the all Counter-Terrorists or run down the timer.
COUNTER-TERRORISTS: Rescue all hostages within the time limit or kill all Terrorists.
VIP ASSASSINATION

TERRORISTS: Successfully kill the VIP or run down the timer.
COUNTER-TERRORISTS: Kill all Terrorists or successfully secure the VIP’s escape within the time limit.
ANNIHILATION

TERRORISTS: Kill all Counter-Terrorists.
COUNTER-TERRORISTS: Kill all Terrorists.
TEAM DEATHMATCH
The objective is straightforward; kill the opposing team members. The winning team is determined once their score is higher than the opponent’s or they reach the kill limit first.
Players killed respawn after several seconds.
The room host is able to implement gameplay restrictions, such as knife-only battles, no grenades allowed, sniper battles, and so forth.