The SKULL lineup is the first Anti-Zombie weapon series to be featured in Counter-Strike Online.
Built by the government mainly to combat zombies with ammunition dealing at least twice the damage, the series have since started a long line of specialized weapons to assist in wiping out the undead.
SKULL – 1
A double-action revolver loaded with 7 .Action Express rounds, it comes in two firing modes; semi-auto and full-auto.
SKULL – 2
A pair of 7-rounds revolvers similar to the SKULL-1 but sacrifice the full-auto capability.
Can be either single or dual-wielded.
SKULL – 3
A silenced scoped .45 ACP submachine-gun that is capable of being dual-wielded, doubling its ammunition and firepower.
SKULL – 4
A pair of modified rifles with mounted sights holding 24 rounds of 5.56 NATO each.
SKULL – 5
A remodeled full-auto assault rifle which doubles as a sniper rifle that fires 24 rounds of 5.56 NATO. The jungle-styled magazines greatly shortens its reload time.
SKULL – 6
Belt-fed with 100 x 5.56 NATO rounds, it comes attached with a sniper scope to maximize its long-range efficiency.
SKULL – 7
A heavy machine gun holding 120 rounds of 5.56 NATO with a mounted optical sight to engage distant enemies.
SKULL – 8
A slightly-modified SKULL-7 without the scope and a large blade attached below the barrel for close-range combat.
SKULL – 9
This large battle axe is capable of killing several enemies in just one swing.
SKULL – 11
Sporting a 28-rounds drum magazine, this full-auto shotgun allows switching between buck (fast but less accurate) and slug (slow but more accurate) shots.
The BALROG lineup is the second Anti-Zombie weapon series after the famous SKULL Series.
These weapons from the BALROG Series deal explosive or incendiary damage to enemies under continuous fire with the unique technology implemented, known as the Balrog Charging System (BCS).
BALROG – 1
A semi-auto pistol chambered with 10 rounds of .50 AE. Secondary fire pumps up an incendiary shot which inflicts afterburn damage to enemies.
BALROG – 3
Loaded with 30 rounds of 9mm Parabellum, firing 15 rounds in full-auto greatly increases its firing rate and activate explosive rounds, whilst using up reserve amnunition.
Attached is a holographic sight to engage distant enemies.
BALROG – 5
An assault rifle with 40 rounds (5.56 NATO) in its magazine, landing at least 15 shots on the same target activates its explosive rounds, as long as the same target is fired at.
Comes with a holographic sight.
BALROG – 7
With 120 rounds of 7.62 NATO belt-fed and an optical scope attached, an explosive shot is released after 10 rounds are fired without stopping.
BALROG – 9
A pair of gauntlets which are capable of charging up a huge explosion with a huge knock back.
BALROG – 11
Fully-auto shotgun chambered with 7 x 12-Gauge that stores an explosive shell (up to 7) for every 4 shells fired continuously.
An explosive shell releases fireballs in a wide arc.
The JANUS lineup is the third Anti-Zombie weapon series to be developed.
By incorporating a unique Janus Transformation System (JTS), weapons which manage to land enough shots on enemies to activate the JTS will have their rate of fire and damage boosted, as well as firing unlimited ammunition for a short period of time.
JANUS – 1
A 40mm sawed-off grenade launcher, capable of launching a barrage of grenades for 7 seconds.
JANUS – 3
Quick and handy, this .45 ACP famous Thompson SMG is capable of firing unlimited tracer-coated rounds for 7 seconds.
JANUS – 5
Sharing similarities with the JANUS-3, the assault rifle with a 30-rounds (5.56 NATO) magazine is capable of firing unlimited tracer-coated rounds for 14 seconds.
JANUS – 7
To compensate its reduced rate of fire with this 7.62 NATO heavy machine gun, it is capable of unleashing a powerful continuous stream of electricity that locks on a nearby target for 18 seconds.
JANUS – 9
A single-wielded mace, capable of doubling its length and attack range.
JANUS – 11
Loaded with 15 rounds of 12 Gauge, this pump-action shotgun is capable of firing unlimited tracer-coated shots for 6 seconds.
The THANATOS serves as the fourth lineup which shares some similarity to the previous JANUS series.
With its newer THANATOS Blade System (TBS), weapons (except THANATOS-3) generate an unlimited supply of blades which inflict destructive damage to enemies.
THANATOS – 1
7 rounds of .50 AE loaded, the pistol readies a blade which upon exploding, temporarily slows down the enemy movement speed and inflicts fatal damage.
THANATOS – 3
In addition to having a full 60 rounds of 4.6x30mm per magazine, firing 12 rounds stocks up 2 launch-able blades, 24 rounds stocks up 6 blades, and 36 rounds for 12 blades in total.
THANATOS – 5
Loaded with 30 rounds of 5.56 NATO and mounted with a grenade launcher, the launcher primes a bladed grenade which detonates into several smaller grenades, magnifying the explosion radius.
THANATOS – 7
With 120 rounds of 7.62 NATO ready to fire, this heavy machine gun launches a massive mounted blade which decimates anything standing in its way.
THANATOS – 9
Roughly a 6-foot (1.8m) scythe which covers 360-degree with just one swing. By unsheathing 5 more blades, this scythe is able to unleash a flurry of stabs for 5 seconds.
THANATOS – 11
A pump-action shotgun fed with 15 rounds of 12 Gauge. By priming up to 3 sets of blades, each one upon detonation inflicts heavy movement penalty to the enemy.
The VULCANUS continues as the fifth lineup to the anti-zombie series.
Weapons in this category are engineered with their barrels transforming to deal additional damage under continuous fire, thanks to the VULCANUS Parts System (VPS).
VULCANUS – 1
An akimbo pistol fed with 24 rounds of .45 ACP. By expanding their barrels, each pistol fires 2 rounds per shot simultaneously.
VULCANUS – 3
Fed with 45 rounds of .45 ACP, firing continuously extends the single barrel up to 4.
VULCANUS – 5
A rifle with a built-in tracking system and loaded with 40 rounds of Smart Ammunition. Aiming with the optical sight allows the rounds to instantly lock onto an enemy.
VULCANUS – 7
This heavy machine gun emits laser trails while firing at targets continuously.
Once the VPS activates automatically, secondary fire launches a missile, with 5 in reserve.
VULCANUS – 9
A special sword with an integrated fuel circuit, that can be set alight to deal tremendous damage.
Runs on a fuel cell, which must be re-charged once it’s empty.
VULCANUS – 11
A full-auto fed with 7 rounds of 12 Gauge. It is capable of firing all shells that are available in its chamber at one go.
Being the sixth lineup of the series, CROW weapons are equipped with new specialized technology, known as the CROW Reload System (CRS) that allows the user to speed up the reloading process when the reload [R] key is pressed at the right time during the reloading animation.
Additional benefits include higher ammunition capacity and stunning power.
CROW – 1
Equipped with 50-rounds drum magazine of 9mm Parabellum with full-auto firing mode. Has the fastest reloading time among all pistols.
CROW – 3
Fed with 64 rounds of 9mm Parabellum, quite good for spraying at close to medium ranges. Has the fastest reloading time among all submachine guns.
CROW – 5
With improved accuracy and a 50-rounds 5.56 NATO magazine to boot, this rifle excels at picking off enemies from afar. Has the fastest reloading time among all assault rifles.
CROW – 7
Light machine gun readied with 100 rounds of 5.56 NATO and an attached scope. Has the fastest reloading time among all machine guns.
CROW – 9
A specially-made pair of gauntlets. Using the secondary mode and timing the [R] key after punching deals a huge knock back with an impressive attack range.
CROW – 11
An automatic shotgun with 20 rounds of 12 Gauge, the CROW-11 is able to perform suppressive fire like no other shotguns could.
The weapons of this seventh anti-zombie series feature a new specialized TURBULENT Engine System (TBS) that tremendously increases the rate of fire, surpassing other weapons by a mile.
Coupled with excellent accuracy, they easily overwhelm opponents in a hail of bullets.
TURBULENT – 1
The pistol boasts the highest number of rounds no other could come close, which stands at 150 (9mm Parabellum). However it doesn’t come with any reserve ammunition.
TURBULENT – 3
Fed with 32 rounds of 9mm Parabellum, this submachine gun excels at accuracy, stun power and quick reloading speed.
TURBULENT – 5
A revision to the original M14 battle rifle, this variant fires 30 rounds of 7.62 NATO with high rate of fire without sacrificing much of the accuracy.
TURBULENT – 7
This 100-rounds (5.56 NATO) light machine gun is surprisingly light weight, maintains its accuracy while firing and inflicts high damage on zombies.
TURBULENT – 9
A pair of unique gauntlet with an integrated blade on each one. It is capable of slashing very quickly in just a second.
TURBULENT – 11
Despite only loaded with 20 rounds of 12 Gauge, the TURBULENT-11 is able to empty all rounds in just 4 seconds, making it the only shotgun with the fastest rate of fire.
The HUNTER KILLER lineup is somewhat the eighth Anti-Zombie weapon series to be introduced.
Manufactured by the company behind the zombie outbreak, its state of the art technology embedded in their weapons, the Hunter Killer module enables thermal vision to automatically track targets and all shots fired are guaranteed to hit them, regardless of whether the crosshair is aimed at them or not.
HUNTER KILLER X-12
First prototype shotgun developed with 30 Thermal shells in its drum magazine. Once activated, the Hunter module enables it to land shots on an enemy, even if the crosshair is not aimed at it.
The duration lasts for 6 seconds.
HUNTER KILLER X-15
Second prototype in the form of an assault rifle manufactured with 30 rounds of some special 5.56mm caliber. Once activated, the Hunter module transforms it into a semi-auto sniper rifle.
The duration lasts for 5 seconds.
HUNTER KILLER X-90
A special submachine gun loaded with 50 rounds of FN 5.7mm. Once activated, the Hunter module enables it to land shots on an enemy, even if the crosshair is not aimed at it.
The duration lasts for 5 seconds.
HUNTER KILLER X-7
A prototype machine gun loaded with 150 7.62mm rounds. Once activated, the Hunter module enables it to land shots on an enemy, even if the crosshair is not aimed at it.
The additional Tactical Firing mode also automatically fires the X-7 without the need to hold on the trigger until the primary ammunition runs out.
HUNTER KILLER X-45
A semi-automatic pistol with 15 rounds of .45 ACP in its clip. Once activated, the Hunter module enables it to land shots on an enemy, even if the crosshair is not aimed at it.
The duration lasts for 6 seconds.
The type of weapons that totally belong to a Counter-Strike game, said no one ever.
BRICK PIECE V2
An assault rifle made of toy bricks, it is transformable into a mini V2 rocket launcher.
A chainsaw fueled by gasoline, it rips through flesh and bone like a hot knife through butter.
A single-shot speargun which fires explosive harpoons. Enemies caught by a harpoon gets dragged away by several feet.
BLACK DRAGON CANNON
A break-action cannon designed to resemble a ferocious dragon. Firing it releases a detonated round, similar to a fireball.
An 40-rounds automatic shotgun with a massive drill attached to its barrel to knock back enemies.
A blade imbued with some mysterious power. The force within the blade is chargeable and unleashes destructive damage once released.
A flying guillotine that is thrown and attaches itself to an enemy’s head (on a headshot), severing it in the process.
A military device used for calling down a massive air strike on a targeted area, leaving burning rubble in its wake.
INFINITE LASER FIST
A mini laser machine gun designed to be directly mounted on each arm, this Ironman-like machinery is equipped with an endless energy generation device so running out of ammunition is never on the cards.
SHINING HEART ROD
Contrary to popular belief, this wand right out of a magical girl genre is a machine gun capable of launching magical attacks.
What is better than a minigun? A minigun that fires lasers.
Unearthed from a fallen meteorite found deep within the ocean, this mysterious masterpiece unleashes streams of lightning bolts and unfathomable waves of energy upon the hapless.
If Odin was still alive, he would definitely approve this.
A futuristic full-auto shotgun chambered with 30 round of 4 Gauge shells, it also fires plasma missiles in case you have some unfinished business.
Probably the only shotgun that you cannot miss with!
An astronomical arsenal which launches a mini black hole, pulling enemies together.