STUDIO
Studio is an interactive Counter Strike sandbox game mode, giving players the freedom to create their own maps and game modes, and also share them with the rest of the community*.
*Nexon and its publishers reserve the rights to remove any maps containing sexual, offensive or misleading contents.
CREATING/ MODIFYING A MAP
To start, click on the STUDIO button in the Lobby.
Click on the CREATE tab, followed by the CREATE STUDIO MAP button.
To proceed with the editing, select Make a Creation Map, with support of up to 10 players. In addition, the password option restricts access to rooms.
Currently, these are the supported game modes:
- Play (examples are jump and surf maps)
- Zombie 3: Heroes (Bots optional)
- Team Deathmatch
- Soccer/ Football
- Zombie: Escape
Players can set each map’s access rights settings to private, public, or public + copyable. Choose the last option only if you are fine with other players using your map as a template (must be edited first).
Last but not least, creators of the map are allowed to change their map images, and manage their cheer cubes. Other players give cheer cubes as “funds” to support the map creators, and they can exchange them for Mileage Points.
TOOLS
The first four tools are accessible on weapon slots [1] – [4], while some of the rest are only obtainable from events.
VOXEL RIFLE (MAP EDIT ONLY)
Spawn and remove blocks and entities.
Secondary fire switches modes.
VOXEL PISTOL (MAP EDIT ONLY)
Short-range version of the Voxel Rifle which allows creation and removal of blocks and entities mid-air.
Secondary fire switches modes.
VOXEL CONNECTOR (MAP EDIT ONLY)
Links and cancel blocks and entities together. For example, linking a button to a door so when the button is pressed, the door opens.
Secondary fire switches modes.
VOXEL SPINNER (MAP EDIT ONLY)
Rotates blocks and entities by 90 degrees.
Secondary fire switches rotation to anti-clockwise.
VOXEL MINIGUN (MAP EDIT ONLY)
Same function as the Voxel Rifle, with a much higher rate of fire and further range.
Mainly used on large maps.
VOXEL SCANNER (MAP EDIT ONLY)
Scans blocks and entities for easier copy and paste to other blocks and entities.
Secondary fire copies their attributes (e.g. positions, behaviors) as well.
VOXEL JUNK GRENADE (PLAY MODE)
When thrown, this grenade explodes into a bunch of junk cubes that are easily destroyed.
Sticks to objects too.
VOXEL JUNK GUN (PLAY MODE)
Primary fire launches a junk cube which is easily destroyed.
Secondary fire deals a short-ranged melee attack that inflicts 50 damage in health points.
ROCK BREAKER (PLAY MODE)
A portable modified rockbreaker which allows destructions of blocks and entities quickly in Studio Mode.
It is also usable in other game modes, dealing considerable damage.
Secondary fire swings it to knock back enemies.
USER INTERFACE
There are 4 main shortcut keys accessible as displayed above. Primarily the Quick slot [Z] toggles the [1 – 0] customizable shortcuts mainly used with the studio tools.
The Studio Browser [C] brings up the blocks interface. Basic blocks are the blocks used to create the map, while Decorative blocks are map props such as trees and vehicles. Meanwhile, Character blocks are mainly NPCs (Non-Playable Characters) and enemies.
Device blocks are combinations of map functions (trigger_hurt) and condition switches (press button to open door) used in conjunction with the Voxel Connector tool.
Separately, the Quick Menu [V] toggles a minimized admin control panel to simplify the map creation process such as enabling ghost mode, noclip, and third person. Meanwhile, the Help Menu [H] brings up the advanced tutorial and guide.
These blocks can be assigned to the quick slots and swapped out for convenience.
SEARCHING AND PLAYING ON A MAP
To join recommendated maps, players search for them by clicking on the Recommend and Search tabs respectively. Popular maps have the most recommendations submitted by other players.
After exiting a map, players are given the option to send feedback to the map creator, give it a thumbs up or report it for violating the rules.





